
a game of aircraft carrier warfare in World War II. It plunges through a wind-whipped sea to engage the enemy. The opportunity to shout "open fire" from the bridge of a warship as Intended as a resource for naval wargamers who, in this life, have never had
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Historical simulation of the WWII battle of Midway.Ĭollection of free rules including coastal and "mainstream" WW2 naval On the Shoreline - PT Dockyard rules for light forces Seas Drifter - fast play rules by Ty Beard Waters - A game of moderate-to-high complexity portraying tactical surface Naval miniatures rules, latest in the Shipbase series. In the Dark - Another in the Junuior Generals series, covering battles off GuadalcanalĬommander - my variant for Victory at Sea, for smaller ships Of the Atlantic - The Junior Generals and the WW2 U Boat campaign Tojo - S traightforward rules, similar to the Surface Action rules,īut for naval battles of the Russo-Japanese War of 1904-05. Designed as a general-purpose air, surface, and submarine naval simulation, it combines playability with a wealth of information on modern naval weapons systems. Larry’s Harpoon gaming system was first published in 1980. Something Wrong With Our Bloody ships Today - Staines Wargamers rules for Larry Bond is the designer of the Admiralty Trilogy games. Japanese War - Another pre-dreadnought DBA set War - Italian language WW1 and WW2 naval rules Turn of the century naval rules by Andy Watkinsįor Tactical and Strategical Exercises, 1921 - The RN's "wargame" "Der Tag" - WW1 naval rules by Simon Dennan and Nick Buckby Kaiser - a game of low to moderate complexity portraying tactical navalĬombat in the period from 1904 through 1918ĭreadnoughts - The Junior Generals and Jutland, Innovative rules involving flicking penniesġ915 - WTJ WW1 naval rules (under development) The "Piquet" rules, which are required to use this variant)Īnd They Are Armed with Pennies! - The Junior Generals and the batle of Lake Erie. Men with Iron Balls - Fleet action rules (based on Memory - naval wargames rules for Trafalgar Napoleonic Naval Wars - Quick, and dirty! Rules for Naval games from the late 16th to early 19th century - hex based rules Simple Sails - Quick and simple AoS action Wargame Rules 1700 – 1830 - just what it says on the tin :) small-scale naval engagements in the 'Age of Sail'Īnd Slimeys - Rules for use with 15mm or 25mm figures and big ships :) Majesty's Navy - hex based rules (in development as of 27/04/11) Sail - A "Full Thrust" saling warfare variantĬhase - a set of rules I worked on some time ago Beat to Quarters - Hex based rules for 1/1200 orġ/2400 by Don Gifford - Version 4.01 posted July 2003
